Wanted mode shows a One Piece bounty poster with the portrait blurred as far as it goes. Every wrong guess removes one step of blur: twenty pixels to start, then sixteen, twelve, nine, six, three, one, and a clean image on the eighth and final try.
The early tries are played on the overall silhouette, on blocks of color, on a hairstyle or a posture. Facial features only come later. Since the score drops with every mistake, naming a plausible character early often pays better than waiting for a readable image.
The poster follows the layout used in the series, bounty included. That bounty is the one on the character sheet, but it only becomes readable once the blur has dropped far enough: it works as a confirmation late in the round rather than an opening clue.
The character is drawn at midnight Paris time and stays the same for every player that day. Games in progress and finished ones are kept in the browser, with no account and no signup.
Eight. The blur drops one step with every mistake, from twenty pixels on the first try to a clean image on the eighth.
Yes, it is the one on the character sheet. It simply only becomes readable once the blur has dropped far enough, late in the round.
The answer is revealed and the round ends. The result counts toward the daily score, and a new bounty poster arrives at midnight.